Augmenting Tactile Simulators with Real-like and Zero-Shot Capabilities
Osher Azulay, Alon Mizrahi, Nimrod Curtis, Avishai Sintov

TL;DR
This paper introduces SightGAN, a bi-directional GAN that enhances tactile simulators with real-like and zero-shot capabilities, improving transfer from simulation to real-world tactile sensing for dexterous manipulation.
Contribution
SightGAN extends CycleGAN with additional loss components to accurately reconstruct tactile contact patterns, enabling zero-shot training for new sensors and bridging the reality gap in tactile simulation.
Findings
Generated images are real-like and preserve contact accuracy.
Zero-shot models trained on synthetic data perform well on real sensors.
The framework supports training reinforcement learning policies for manipulation.
Abstract
Simulating tactile perception could potentially leverage the learning capabilities of robotic systems in manipulation tasks. However, the reality gap of simulators for high-resolution tactile sensors remains large. Models trained on simulated data often fail in zero-shot inference and require fine-tuning with real data. In addition, work on high-resolution sensors commonly focus on ones with flat surfaces while 3D round sensors are essential for dexterous manipulation. In this paper, we propose a bi-directional Generative Adversarial Network (GAN) termed SightGAN. SightGAN relies on the early CycleGAN while including two additional loss components aimed to accurately reconstruct background and contact patterns including small contact traces. The proposed SightGAN learns real-to-sim and sim-to-real processes over difference images. It is shown to generate real-like synthetic images while…
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Taxonomy
TopicsRobot Manipulation and Learning · Advanced Sensor and Energy Harvesting Materials · Adversarial Robustness in Machine Learning
