GAME: Generalized deep learning model towards multimodal data integration for early screening of adolescent mental disorders
Zhicheng Du, Chenyao Jiang, Xi Yuan, Shiyao Zhai, Zhengyang Lei,, Shuyue Ma, Yang Liu, Qihui Ye, Chufan Xiao, Qiming Huang, Ming Xu, Dongmei, Yu, Peiwu Qin

TL;DR
This paper presents GAME, a novel multimodal deep learning model with attention mechanisms for early adolescent mental disorder screening, utilizing a portable robot system that integrates facial, physiological, voice, and textual data with high accuracy.
Contribution
The study introduces a generalized multimodal model with attention mechanisms and a portable robot system for early adolescent mental disorder screening, which is novel in its integration and explainability.
Findings
High screening accuracy (73.34%-92.77%) achieved.
Dynamic contribution of modalities to screening results.
Feasibility of explainable multimodal mental health assessment.
Abstract
The timely identification of mental disorders in adolescents is a global public health challenge.Single factor is difficult to detect the abnormality due to its complex and subtle nature. Additionally, the generalized multimodal Computer-Aided Screening (CAS) systems with interactive robots for adolescent mental disorders are not available. Here, we design an android application with mini-games and chat recording deployed in a portable robot to screen 3,783 middle school students and construct the multimodal screening dataset, including facial images, physiological signs, voice recordings, and textual transcripts.We develop a model called GAME (Generalized Model with Attention and Multimodal EmbraceNet) with novel attention mechanism that integrates cross-modal features into the model. GAME evaluates adolescent mental conditions with high accuracy (73.34%-92.77%) and F1-Score…
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Taxonomy
TopicsDigital Mental Health Interventions · Child Development and Digital Technology · Mental Health via Writing
