Coloring and density theorems for configurations of a given volume
Vjekoslav Kova\v{c}

TL;DR
This paper investigates coloring problems in Euclidean spaces related to configurations of fixed volume, providing new negative and positive results on the existence of monochromatic geometric structures, and addressing longstanding open problems in combinatorial geometry.
Contribution
It offers the first constructions of colorings avoiding certain volume configurations, answers a question of Erdős and Graham negatively, and extends results on simplices and parallelotopes with new bounds.
Findings
Constructed 25-coloring of b2 without monochromatic unit-area rectangles
Established conditions for large-volume boxes in b1-colorings in b1 dimensions
Provided polylogarithmic bounds for simplices in higher dimensions
Abstract
This is a treatise on finite point configurations spanning a fixed volume to be found in a single color-class of an arbitrary finite (measurable) coloring of the Euclidean space , or in a single large measurable subset . More specifically, we study vertex-sets of simplices, rectangular boxes, and parallelotopes, attempting to make progress on several open problems posed in the 1970s and the 1980s. As one of the highlights, we give a negative answer to a question of Erd\H{o}s and Graham, by coloring the Euclidean plane in colors without creating monochromatic rectangles of unit area. More generally, we construct a finite coloring of the Euclidean space such that no color-class contains the vertices of any (possibly rotated) -dimensional rectangular box of volume . A positive result is still possible if…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPoint processes and geometric inequalities · Mathematics and Applications · Computational Geometry and Mesh Generation
