GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy
So Kuroki, Jiaxian Guo, Tatsuya Matsushima, Takuya Okubo, Masato, Kobayashi, Yuya Ikeda, Ryosuke Takanami, Paul Yoo, Yutaka Matsuo, Yusuke, Iwasawa

TL;DR
GenDOM enables one-shot deformable object manipulation by conditioning policies on object parameters and estimating these parameters from a single demonstration, significantly reducing training data requirements.
Contribution
The paper introduces a parameter-aware policy framework that generalizes to new deformable objects with only one real-world demonstration, trained on diverse simulations.
Findings
Achieves 62% in-domain rope manipulation improvement
Attains 50% cloth manipulation improvement in real-world tests
Outperforms baseline methods in both simulated and real environments
Abstract
Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world. To address this issue, we introduce GenDOM, a framework that allows the manipulation policy to handle different deformable objects with only a single real-world demonstration. To achieve this, we augment the policy by conditioning it on deformable object parameters and training it with a diverse range of simulated deformable objects so that the policy can adjust actions based on different object parameters. At the time of inference, given a new object, GenDOM can estimate the deformable object parameters with only a single real-world demonstration by minimizing the disparity between…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation
