Physically Plausible Full-Body Hand-Object Interaction Synthesis
Jona Braun, Sammy Christen, Muhammed Kocabas, Emre Aksan, Otmar, Hilliges

TL;DR
This paper introduces a physics-based, reinforcement learning framework for synthesizing realistic full-body hand-object interactions, addressing limitations of data-driven methods and enabling natural, task-oriented motions.
Contribution
It presents a hierarchical RL approach with skill priors and a novel reward function for physically plausible, full-body hand-object interaction synthesis.
Findings
Produces more realistic motions than kinematic baselines
Successfully completes grasping and manipulation tasks
Outperforms data-driven approaches in physical plausibility
Abstract
We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-object interactions, a comprehensive physics-based approach remains a challenge. Existing methods often focus on isolated segments of the interaction process and rely on data-driven techniques that may result in artifacts. In contrast, our proposed method embraces reinforcement learning (RL) and physics simulation to mitigate the limitations of data-driven approaches. Through a hierarchical framework, we first learn skill priors for both body and hand movements in a decoupled setting. The generic skill priors learn to decode a latent skill embedding into the motion of the underlying part. A high-level policy then controls hand-object interactions in these pretrained latent spaces, guided by task objectives of…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · Human Motion and Animation
MethodsFocus
