An Efficient Method for Extracting the Shortest Path from the Dubins Set for Short Distances Between Initial and Final Positions
Xuanhao Huang, Chao-Bo Yan

TL;DR
This paper introduces a novel, efficient method for directly identifying the shortest Dubins path between two configurations, significantly reducing computational complexity for path planning in autonomous robots.
Contribution
The paper presents a classification-based approach that simplifies shortest Dubins path computation by reducing candidate paths through configuration grouping.
Findings
Method outperforms existing algorithms in computational efficiency
Classification reduces the number of path candidates to analyze
Approach is effective for real-time path planning in robotics
Abstract
Path planning is crucial for the efficient operation of Autonomous Mobile Robots (AMRs) in factory environments. Many existing algorithms rely on Dubins paths, which have been adapted for various applications. However, an efficient method for directly determining the shortest Dubins path remains underdeveloped. This paper presents a comprehensive approach to efficiently identify the shortest path within the Dubins set. We classify the initial and final configurations into six equivalency groups based on the quadrants formed by their orientation angle pairs. Paths within each group exhibit shared topological properties, enabling a reduction in the number of candidate cases to analyze. This pre-classification step simplifies the problem and eliminates the need to explicitly compute and compare the lengths of all possible paths. As a result, the proposed method significantly lowers…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsRobotic Path Planning Algorithms · Control and Dynamics of Mobile Robots · Human Motion and Animation
