User Training with Error Augmentation for Electromyogram-based Gesture Classification
Yunus Bicer, Niklas Smedemark-Margulies, Basak Celik, Elifnur Sunger,, Ryan Orendorff, Stephanie Naufel, Tales Imbiriba, Deniz Erdo\u{g}mu\c{s},, Eugene Tunik, Mathew Yarossi

TL;DR
This study introduces a real-time sEMG-based gesture control system that uses error augmentation feedback to enhance user learning, resulting in improved accuracy and gesture separation in a gamified interface.
Contribution
The paper presents a novel feedback method involving error augmentation during real-time sEMG gesture training, improving user performance over traditional feedback.
Findings
Error-augmented feedback significantly improves gesture classification accuracy.
Participants showed better gesture separation with error augmentation.
Enhanced user learning demonstrated in gamified tasks.
Abstract
We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified…
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Taxonomy
TopicsMuscle activation and electromyography studies · EEG and Brain-Computer Interfaces · Motor Control and Adaptation
