Digital 3D Smocking Design
Jing Ren, Aviv Segall, Olga Sorkine-Hornung

TL;DR
This paper introduces a novel digital method for designing smocking patterns on fabrics, using graph embedding and shape deformation to accurately simulate the intricate textures and stretch properties of real smocking.
Contribution
We propose an optimization-based approach that models smocking as a graph embedding problem, enabling realistic and flexible digital design of complex smocking patterns.
Findings
Our method accurately replicates real fabric smocking textures.
The approach is efficient and supports interactive pattern exploration.
Results compare favorably with physical fabrications.
Abstract
We develop an optimization-based method to model smocking, a surface embroidery technique that provides decorative geometric texturing while maintaining stretch properties of the fabric. During smocking, multiple pairs of points on the fabric are stitched together, creating non-manifold geometric features and visually pleasing textures. Designing smocking patterns is challenging, because the outcome of stitching is unpredictable: the final texture is often revealed only when the whole smocking process is completed, necessitating painstaking physical fabrication and time consuming trial-and-error experimentation. This motivates us to seek a digital smocking design method. Straightforward attempts to compute smocked fabric geometry using surface deformation or cloth simulation methods fail to produce realistic results, likely due to the intricate structure of the designs, the large number…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Human Pose and Action Recognition
