Design of Recognition and Evaluation System for Table Tennis Players' Motor Skills Based on Artificial Intelligence
Zhuo-yong Shi, Ye-tao Jia, Ke-xin Zhang, Ding-han Wang, Long-meng Ji,, and Yong Wu

TL;DR
This paper presents an AI-based system utilizing wearable devices to recognize and evaluate table tennis players' motor skills, demonstrating improved accuracy over traditional methods.
Contribution
It introduces a novel wearable device setup and a hierarchical evaluation system for motor skills, with a feature-based neural network outperforming traditional CNNs.
Findings
Higher recognition accuracy of motor skills using the proposed neural network.
Better generalization ability compared to traditional convolutional neural networks.
Effective classification of six benchmark movements in table tennis.
Abstract
With the rapid development of electronic science and technology, the research on wearable devices is constantly updated, but for now, it is not comprehensive for wearable devices to recognize and analyze the movement of specific sports. Based on this, this paper improves wearable devices of table tennis sport, and realizes the pattern recognition and evaluation of table tennis players' motor skills through artificial intelligence. Firstly, a device is designed to collect the movement information of table tennis players and the actual movement data is processed. Secondly, a sliding window is made to divide the collected motion data into a characteristic database of six table tennis benchmark movements. Thirdly, motion features were constructed based on feature engineering, and motor skills were identified for different models after dimensionality reduction. Finally, the hierarchical…
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Taxonomy
TopicsSports and Physical Education Research · AI and Big Data Applications · Advanced Technologies in Various Fields
