Breaking the k/log k Barrier in Collective Tree Exploration via Tree-Mining
Romain Cosson

TL;DR
This paper introduces a novel collective tree exploration algorithm that achieves a linear-in-depth competitive overhead, improving upon the longstanding $O(k/ ext{log}k)$ barrier and advancing the theoretical understanding of exploration efficiency.
Contribution
The authors present the first algorithm with linear-in-depth competitive overhead for collective tree exploration, unifying previous approaches and significantly improving the competitive ratio.
Findings
Achieved a competitive ratio in $O(k/ ext{exp}( ext{sqrt}( ext{ln} 2 ext{ln} k)))$
Developed a new analysis framework using a 2-player tree-mining game
First improvement over $O(k/ ext{ln} k)$ in twenty years
Abstract
In collective tree exploration, a team of mobile agents is tasked to go through all edges of an unknown tree as fast as possible. An edge of the tree is revealed to the team when one agent becomes adjacent to that edge. The agents start from the root and all move synchronously along one adjacent edge in each round. Communication between the agents is unrestricted, and they are, therefore, centrally controlled by a single exploration algorithm. The algorithm's guarantee is typically compared to the number of rounds required by the agents to go through all edges if they had known the tree in advance. This quantity is at least where is the number of nodes and is the tree depth. Since the introduction of the problem by [FGKP04], two types of guarantees have emerged: the first takes the form , where is called the competitive ratio, and the…
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