What Is Near?: Room Locality Learning for Enhanced Robot Vision-Language-Navigation in Indoor Living Environments
Muraleekrishna Gopinathan, Jumana Abu-Khalaf, David Suter, Sidike, Paheding, Nathir A. Rawashdeh

TL;DR
This paper introduces WIN, a model that enhances robot navigation in indoor environments by learning local room layouts from prior knowledge, improving generalization and decision-making in unseen spaces.
Contribution
WIN is a novel commonsense learning model that predicts local neighborhood maps using visual cues and layout knowledge, aiding efficient navigation in unseen indoor environments.
Findings
WIN outperforms classical VLN agents in unseen environments.
Achieves 68% success rate and 63% success weighted by path length.
Locality learning improves generalization and navigation efficiency.
Abstract
Humans use their knowledge of common house layouts obtained from previous experiences to predict nearby rooms while navigating in new environments. This greatly helps them navigate previously unseen environments and locate their target room. To provide layout prior knowledge to navigational agents based on common human living spaces, we propose WIN (\textit{W}hat \textit{I}s \textit{N}ear), a commonsense learning model for Vision Language Navigation (VLN) tasks. VLN requires an agent to traverse indoor environments based on descriptive navigational instructions. Unlike existing layout learning works, WIN predicts the local neighborhood map based on prior knowledge of living spaces and current observation, operating on an imagined global map of the entire environment. The model infers neighborhood regions based on visual cues of current observations, navigational history, and layout…
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Taxonomy
TopicsMultimodal Machine Learning Applications · Advanced Image and Video Retrieval Techniques
