Individual subject evaluated difficulty of adjustable mazes generated using quantum annealing
Yuto Ishikawa, Takuma Yoshihara, Keita Okamura, Masayuki Ohzeki

TL;DR
This paper presents a novel method for generating mazes of varying difficulty using quantum annealing, evaluated through human subjects and computational solvers, advancing quantum-based puzzle creation.
Contribution
It reformulates maze generation as a quadratic unconstrained binary optimization problem for quantum annealing and introduces a cost function to control maze difficulty.
Findings
Quantum annealing effectively generates diverse maze difficulties.
Maze difficulty correlates with human solving time.
Hybrid solvers show promising efficiency in maze generation.
Abstract
In this paper, the maze generation using quantum annealing is proposed. We reformulate a standard algorithm to generate a maze into a specific form of a quadratic unconstrained binary optimization problem suitable for the input of the quantum annealer. To generate more difficult mazes, we introduce an additional cost function to increase the difficulty. The difficulty of the mazes was evaluated by the time to solve the maze of 12 human subjects. To check the efficiency of our scheme to create the maze, we investigated the time-to-solution of a quantum processing unit, classical computer, and hybrid solver.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
