Poster: Enabling Flexible Edge-assisted XR
Jin Heo, Ketan Bhardwaj, Ada Gavrilovska

TL;DR
This paper discusses an edge-assisted XR system that leverages edge computing and low-latency networks like 5G to support immersive experiences on mobile devices within strict latency constraints.
Contribution
It introduces a flexible edge-assisted XR system that enhances real-time processing capabilities for mobile XR applications using edge computing and advanced network technologies.
Findings
Improved latency performance for mobile XR applications.
Enhanced processing capabilities through edge computing.
Potential for more immersive XR experiences on mobile devices.
Abstract
Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the user from an underlying system, and provide rich, immersive, and interactive virtual experiences based on the user's context in real-time. XR systems process streams of data from device sensors, and provide functionalities including perceptions and graphics required by the applications. These processing steps are computationally intensive, and the challenge is that they must be performed within the strict latency requirements of XR. This poses limitations on the possible XR experiences that can be supported on mobile devices with limited computing resources. In this XR context, edge computing is an effective approach to address this problem for…
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Taxonomy
TopicsVisual Attention and Saliency Detection · Image and Video Quality Assessment · IoT and Edge/Fog Computing
