DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields
Junzhe Zhang, Yushi Lan, Shuai Yang, Fangzhou Hong, Quan Wang, Chai, Kiat Yeo, Ziwei Liu, Chen Change Loy

TL;DR
DeformToon3D introduces a novel framework for 3D toonification that preserves the original GAN latent space, enabling flexible style transfer and editing of stylized 3D faces without extensive retraining.
Contribution
The paper proposes DeformToon3D, a hierarchical 3D GAN-based toonification method with a StyleField for geometry deformation and adaptive texture stylization, improving flexibility and efficiency.
Findings
Enables flexible style degree control.
Allows shape-texture-specific style swapping.
Achieves efficient training without real-world 2D-3D pairs.
Abstract
In this paper, we address the challenging problem of 3D toonification, which involves transferring the style of an artistic domain onto a target 3D face with stylized geometry and texture. Although fine-tuning a pre-trained 3D GAN on the artistic domain can produce reasonable performance, this strategy has limitations in the 3D domain. In particular, fine-tuning can deteriorate the original GAN latent space, which affects subsequent semantic editing, and requires independent optimization and storage for each new style, limiting flexibility and efficient deployment. To overcome these challenges, we propose DeformToon3D, an effective toonification framework tailored for hierarchical 3D GAN. Our approach decomposes 3D toonification into subproblems of geometry and texture stylization to better preserve the original latent space. Specifically, we devise a novel StyleField that predicts…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques
MethodsALIGN
