A Framework for Computational Design and Adaptation of Extended Reality User Interfaces
Kashyap Todi, Tanya R. Jonker

TL;DR
This paper proposes a comprehensive framework for designing adaptive user interfaces in extended reality environments, addressing the unique challenges of immersive content presentation and user interaction.
Contribution
It introduces a novel framework with five key considerations for adaptive XR UI design, integrating literature review and identifying future research directions.
Findings
Identifies key considerations for adaptive XR UI design
Reviews existing approaches and highlights gaps in current research
Suggests directions for developing computational adaptation methods
Abstract
To facilitate high quality interaction during the regular use of computing systems, it is essential that the user interface (UI) deliver content and components in an appropriate manner. Although extended reality (XR) is emerging as a new computing platform, we still have a limited understanding of how best to design and present interactive content to users in such immersive environments. Adaptive UIs offer a promising approach for optimal presentation in XR as the user's environment, tasks, capabilities, and preferences vary under changing context. In this position paper, we present a design framework for adapting various characteristics of content presented in XR. We frame these as five considerations that need to be taken into account for adaptive XR UIs: What?, How Much?, Where?, How?, and When?. With this framework, we review literature on UI design and adaptation to reflect on…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Augmented Reality Applications · Interactive and Immersive Displays
