Robotic Table Tennis: A Case Study into a High Speed Learning System
David B. D'Ambrosio, Jonathan Abelian, Saminda Abeyruwan, Michael Ahn,, Alex Bewley, Justin Boyd, Krzysztof Choromanski, Omar Cortes, Erwin Coumans,, Tianli Ding, Wenbo Gao, Laura Graesser, Atil Iscen, Navdeep Jaitly, Deepali, Jain, Juhana Kangaspunta, Satoshi Kataoka

TL;DR
This paper details a comprehensive robotic table tennis system that combines perception, control, simulation, and autonomous training to achieve high-speed, precise ball returns and autonomous operation.
Contribution
It introduces an integrated system with novel design choices for perception, control, simulation, and autonomous training, enabling high-speed robotic table tennis with zero-shot transfer.
Findings
Achieved hundreds of successful rallies with a human opponent.
Demonstrated precise ball targeting and autonomous training capabilities.
Identified key factors affecting system latency and robustness.
Abstract
We present a deep-dive into a real-world robotic learning system that, in previous work, was shown to be capable of hundreds of table tennis rallies with a human and has the ability to precisely return the ball to desired targets. This system puts together a highly optimized perception subsystem, a high-speed low-latency robot controller, a simulation paradigm that can prevent damage in the real world and also train policies for zero-shot transfer, and automated real world environment resets that enable autonomous training and evaluation on physical robots. We complement a complete system description, including numerous design decisions that are typically not widely disseminated, with a collection of studies that clarify the importance of mitigating various sources of latency, accounting for training and deployment distribution shifts, robustness of the perception system, sensitivity to…
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Taxonomy
TopicsHuman Pose and Action Recognition · Reinforcement Learning in Robotics · Autonomous Vehicle Technology and Safety
