Local Padding in Patch-Based GANs for Seamless Infinite-Sized Texture Synthesis
Alhasan Abdellatif, Ahmed H. Elsheikh, Hannah P. Menke

TL;DR
This paper introduces local padding in patch-based GANs to improve large-scale texture synthesis, ensuring boundary consistency and enabling infinite-sized image generation with higher quality and diversity.
Contribution
The novel local padding approach replaces zero-padding in GANs, allowing seamless patch boundary sharing and scalable infinite texture generation from a single image.
Findings
Significant improvement in texture quality and diversity.
Elimination of tiling artifacts in super-resolution models.
Constant GPU scalability for large image synthesis.
Abstract
Texture models based on Generative Adversarial Networks (GANs) use zero-padding to implicitly encode positional information of the image features. However, when extending the spatial input to generate images at large sizes, zero-padding can often lead to degradation in image quality due to the incorrect positional information at the center of the image. Moreover, zero-padding can limit the diversity within the generated large images. In this paper, we propose a novel approach for generating stochastic texture images at large arbitrary sizes using GANs based on patch-by-patch generation. Instead of zero-padding, the model uses \textit{local padding} in the generator that shares border features between the generated patches; providing positional context and ensuring consistency at the boundaries. The proposed models are trainable on a single texture image and have a constant GPU…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
