The History of Quantum Games
Laura Piispanen, Edward Morrell, Solip Park, Marcell Pfaffhauser,, Annakaisa Kultima

TL;DR
This paper traces the evolution of quantum games, highlighting their development from educational tools to commercial products and their increasing integration with quantum computing hardware.
Contribution
It provides a comprehensive overview of over 260 quantum games, analyzing their historical progression across physics, scientific, and technological dimensions.
Findings
Quantum games have expanded from educational to commercial domains.
Emergence of quantum computer games leveraging hardware capabilities.
Broadening themes of quantum physics in mainstream gaming.
Abstract
In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games, applied and serious games, and games that have been developed at quantum themed game jams and educational courses. We provide an overview of the journey of quantum games across three dimensions: \textit{the perceivable dimension of quantum physics, the dimension of scientific purposes, and the dimension of quantum technologies}. We then further reflect on the definition of quantum games and its implications. While motivations behind developing quantum games have typically been educational or academic, themes related to quantum physics have begun to be more broadly utilised across a range of commercial games. In addition, as the availability of quantum…
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Taxonomy
TopicsQuantum Computing Algorithms and Architecture · Quantum Mechanics and Applications · Blockchain Technology Applications and Security
