Mitigating Motion Blur for Robust 3D Baseball Player Pose Modeling for Pitch Analysis
Jerrin Bright, Yuhao Chen, John Zelek

TL;DR
This paper introduces a synthetic data augmentation pipeline to improve 3D pose estimation of baseball pitchers from broadcast videos, effectively mitigating motion blur effects and enhancing model robustness in real-world conditions.
Contribution
The authors propose a novel augmentation method combined with in-the-wild data to significantly improve pose estimation accuracy under motion blur.
Findings
54.2% reduction in 2D pose estimation loss
36.2% reduction in 3D pose estimation loss
29.2% average improvement on state-of-the-art models
Abstract
Using videos to analyze pitchers in baseball can play a vital role in strategizing and injury prevention. Computer vision-based pose analysis offers a time-efficient and cost-effective approach. However, the use of accessible broadcast videos, with a 30fps framerate, often results in partial body motion blur during fast actions, limiting the performance of existing pose keypoint estimation models. Previous works have primarily relied on fixed backgrounds, assuming minimal motion differences between frames, or utilized multiview data to address this problem. To this end, we propose a synthetic data augmentation pipeline to enhance the model's capability to deal with the pitcher's blurry actions. In addition, we leverage in-the-wild videos to make our model robust under different real-world conditions and camera positions. By carefully optimizing the augmentation parameters, we observed a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsShoulder Injury and Treatment
