CityDreamer: Compositional Generative Model of Unbounded 3D Cities
Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu

TL;DR
CityDreamer introduces a novel compositional generative model for unbounded 3D city creation, combining neural fields for buildings and background elements, and leverages real-world datasets for enhanced realism and editing capabilities.
Contribution
The paper presents a new compositional neural field model tailored for 3D city generation, along with a large-scale dataset to improve realism and enable localized editing.
Findings
Achieves state-of-the-art realism in 3D city generation
Supports localized editing within generated cities
Utilizes real-world datasets for enhanced visual fidelity
Abstract
3D city generation is a desirable yet challenging task, since humans are more sensitive to structural distortions in urban environments. Additionally, generating 3D cities is more complex than 3D natural scenes since buildings, as objects of the same class, exhibit a wider range of appearances compared to the relatively consistent appearance of objects like trees in natural scenes. To address these challenges, we propose \textbf{CityDreamer}, a compositional generative model designed specifically for unbounded 3D cities. Our key insight is that 3D city generation should be a composition of different types of neural fields: 1) various building instances, and 2) background stuff, such as roads and green lands. Specifically, we adopt the bird's eye view scene representation and employ a volumetric render for both instance-oriented and stuff-oriented neural fields. The generative hash grid…
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Taxonomy
Topics3D Modeling in Geospatial Applications · Geological Modeling and Analysis
