A Divide and Conquer Approximation Algorithm for Partitioning Rectangles
Reyhaneh Mohammadi, Mehdi Behroozi

TL;DR
This paper introduces a divide and conquer approximation algorithm for partitioning a rectangle into sub-regions with specified areas, aiming to minimize total perimeter and favor square-like shapes, with proven approximation bounds.
Contribution
It presents a novel $1.203$--approximation algorithm for rectangle partitioning with a divide and conquer approach, including a specialized version for bounded aspect ratios.
Findings
Achieves a $1.203$--approximation factor in $O(n^2)$ time.
Special case with aspect ratios ≤ 3 has an approximation factor of ≤ 1.1548.
Modified heuristic improves average and best run times.
Abstract
Given a rectangle with area and a set of areas with , we consider the problem of partitioning into sub-regions with areas in a way that the total perimeter of all sub-regions is minimized. The goal is to create square-like sub-regions, which are often more desired. We propose an efficient --approximation algorithm for this problem based on a divide and conquer scheme that runs in time. For the special case when the aspect ratios of all rectangles are bounded from above by 3, the approximation factor is . We also present a modified version of out algorithm as a heuristic that achieves better average and best run times.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Digital Image Processing Techniques · Optimization and Packing Problems
