TASEP: A Collaborative Social Engineering Tabletop Role-Playing Game to Prevent Successful Social Engineering Attacks
Lukas Hafner, Florian Wutz, Daniela P\"ohn, Wolfgang Hommel

TL;DR
This paper introduces TASEP, a tabletop role-playing game designed to enhance social engineering awareness and training in organizations through immersive, interactive gameplay inspired by Dungeons & Dragons.
Contribution
The paper presents a novel, game-based approach for social engineering awareness training tailored for different organizational sizes, inspired by role-playing games.
Findings
High immersion and engagement in training sessions
Effective in raising social engineering awareness
Flexible for different organizational contexts
Abstract
Data breaches resulting from targeted attacks against organizations, e.g., by advanced persistent threat groups, often involve social engineering (SE) as the initial attack vector before malicious software is used, e.g., for persistence, lateral movement, and data exfiltration. While technical security controls, such as the automated detection of phishing emails, can contribute to mitigating SE risks, raising awareness for SE attacks through education and motivation of personnel is an important building block to increasing an organization's resilience. To facilitate hands-on SE awareness training as one component of broader SE awareness campaigns, we created a SE tabletop game called Tabletop As Social Engineering Prevention (TASEP) in two editions for (a) small and medium enterprises and (b) large corporations, respectively. Its game design is inspired by Dungeons & Dragons…
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