A Consumer-tier based Visual-Brain Machine Interface for Augmented Reality Glasses Interactions
Yuying Jiang, Fan Bai, Zicheng Zhang, Xiaochen Ye, Zheng Liu, Zhiping, Shi, Jianwei Yao, Xiaojun Liu, Fangkun Zhu, Junling Li Qian Guo, Xiaoan Wang,, Junwen Luo

TL;DR
This paper presents a lightweight, consumer-grade Visual-Brain Machine Interface system designed for augmented reality glasses, demonstrating high accuracy and real-time interaction capabilities suitable for practical AR applications.
Contribution
The study introduces a novel, wearable hardware-software framework for V-BMI tailored for AR glasses, emphasizing ease of use, scalability, and improved interaction accuracy.
Findings
Hardware weight is only 110g, compact size 120x85x23 mm.
Real-time interaction accuracy ranges from 85% to 96%.
System enables intuitive AR interactions like games and IoT applications.
Abstract
Objective.Visual-Brain Machine Interface(V-BMI) has provide a novel interaction technique for Augmented Reality (AR) industries. Several state-of-arts work has demonstates its high accuracy and real-time interaction capbilities. However, most of the studies employ EEGs devices that are rigid and difficult to apply in real-life AR glasseses application sceniraros. Here we develop a consumer-tier Visual-Brain Machine Inteface(V-BMI) system specialized for Augmented Reality(AR) glasses interactions. Approach. The developed system consists of a wearable hardware which takes advantages of fast set-up, reliable recording and comfortable wearable experience that specificized for AR glasses applications. Complementing this hardware, we have devised a software framework that facilitates real-time interactions within the system while accommodating a modular configuration to enhance scalability.…
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Taxonomy
TopicsEEG and Brain-Computer Interfaces · Advanced Memory and Neural Computing · Tactile and Sensory Interactions
