Modeling Player Personality Factors from In-Game Behavior and Affective Expression
Reza Habibi, Johannes Pfau, Magy Seif El-Nasr

TL;DR
This study investigates predicting player personality traits from in-game behavior and affective expressions using machine learning, aiming to enhance personalized gaming experiences and reduce reliance on lengthy questionnaires.
Contribution
It introduces a method to predict multiple personality metrics from gameplay and affective data, extending prior work by incorporating affective dialog decisions and using random forest regression.
Findings
Some personality traits can be predicted from in-game actions and affective expressions.
Not all traits are predictable with current data and methods.
Further research with larger datasets and advanced models is planned.
Abstract
Developing a thorough understanding of the target audience (and/or single individuals) is a key factor for success - which is exceptionally important and powerful for the domain of video games that can not only benefit from informed decision making during development, but ideally even tailor game content, difficulty and player experience while playing. The granular assessment of individual personality and differences across players is a particularly difficult endeavor, given the highly variant human nature, disagreement in psychological background models and because of the effortful data collection that most often builds upon long, time-consuming and deterrent questionnaires. In this work, we explore possibilities to predict a series of player personality questionnaire metrics from recorded in-game behavior and extend related work by explicitly adding affective dialog decisions to the…
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Taxonomy
TopicsPersonality Traits and Psychology · Mental Health Research Topics
