The APX-hardness of the Traveling Tournament Problem
Jingyang Zhao, Mingyu Xiao

TL;DR
This paper proves that the Traveling Tournament Problem is APX-hard for any fixed k ≥ 3, indicating it is computationally difficult to approximate within certain bounds.
Contribution
The paper establishes the APX-hardness of TTP-k for all fixed k ≥ 3, extending previous results and closing the gap in complexity understanding.
Findings
TTP-k is APX-hard for all fixed k ≥ 3.
Polynomial-time approximation schemes exist for k=2.
Complexity increases with larger k, making TTP-k harder to approximate.
Abstract
The Traveling Tournament Problem (TTP-) is a well-known benchmark problem in sports scheduling, which asks us to design a double round-robin schedule such that each pair of teams plays one game in each other's home venue, no pair of teams plays each other on two consecutive days, each team plays at most consecutive home games or away games, and the total traveling distance of all the teams is minimized. TTP- allows a polynomial-time approximation scheme when and becomes APX-hard when . In this paper, we reduce the gap by showing that TTP- is APX-hard for any fixed .
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Taxonomy
TopicsScheduling and Timetabling Solutions · Artificial Intelligence in Games · Educational Games and Gamification
