TL;DR
This paper introduces a new device-independent quantum key distribution scheme based on the Mermin-Peres magic square game, which improves key rate performance under certain conditions compared to previous methods.
Contribution
The authors propose a novel DIQKD protocol utilizing the Mermin-Peres magic square game that achieves better efficiency with fewer game rounds under high noise conditions.
Findings
Outperforms CHSH-based DIQKD in game round efficiency
Achieves asymptotic security against collective attacks with noise
Requires high state visibility and detection efficiency
Abstract
Device-independent quantum key distribution (DIQKD) is information-theoretically secure against adversaries who possess a scalable quantum computer and who have supplied malicious key-establishment systems; however, the DIQKD key rate is currently too low. Consequently, we devise a DIQKD scheme based on the quantum nonlocal Mermin-Peres magic square game: our scheme asymptotically delivers DIQKD against collective attacks, even with noise. Our scheme outperforms DIQKD using the Clauser-Horne-Shimony-Holt game with respect to the number of game rounds, albeit not number of entangled pairs, provided that both state visibility and detection efficiency are high enough.
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