Towards a Holodeck-style Simulation Game
Ahad Shams, Douglas Summers-Stay, Arpan Tripathi, Vsevolod Metelsky,, Alexandros Titonis, Karan Malhotra

TL;DR
Infinitia is a Unity-based simulation game system that leverages generative models to create dynamic worlds and NPCs based on player descriptions, enabling collaborative, humorous, and non-deterministic gameplay.
Contribution
It introduces a novel integration of generative AI models into a multiplayer simulation game, allowing real-time world and NPC customization with community extensibility.
Findings
Supports infinite fantasy worlds with AI-generated content
Enables controllable NPC behavior and humorous dialogues
Facilitates multiplayer interaction and community development
Abstract
We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are created on the fictional Holodeck. Building off the ideas of the Generative Agents paper, our system introduces gameplay elements, such as infinite generated fantasy worlds, controllability of NPC behavior, humorous dialogue, cost & time efficiency, collaboration between players and elements of non-determinism among in-game events. Infinitia is implemented in the Unity engine with a server-client architecture, facilitating the addition of exciting features by community developers in the future. Furthermore, it uses a multiplayer framework to allow humans to be present and interact in the simulation. The simulation will be available in open-alpha…
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Taxonomy
TopicsMulti-Agent Systems and Negotiation · Artificial Intelligence in Games · Topic Modeling
