Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Qi Feng, Hubert P. H. Shum, Shigeo Morishima

TL;DR
This paper investigates how adapting eye height in pre-captured environments affects perception and immersion, proposing a learning-based view synthesis method that improves visual realism and user experience.
Contribution
It introduces a novel multitask learning approach for synthesizing views at different eye heights in omnidirectional images, enhancing perception and immersion in virtual environments.
Findings
Eye height significantly influences distance perception and immersion.
The proposed method outperforms state-of-the-art view synthesis techniques.
User studies confirm improved perception and immersion with the new approach.
Abstract
Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect distance perception and immersion. However, the influence of eye height in pre-captured real environments has received less attention due to the difficulty of altering the perspective after finishing the capture process. To explore this influence, we first propose a pilot study that captures real environments with multiple eye heights and asks participants to judge the egocentric distances and immersion. If a significant influence is confirmed, an effective image-based approach to adapt pre-captured real-world environments to the user's eye height would be desirable. Motivated by the study, we propose a learning-based approach for synthesizing novel…
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Taxonomy
TopicsAdvanced Vision and Imaging · Image Processing Techniques and Applications · Visual Attention and Saliency Detection
MethodsInpainting
