A Distributed Linear Quadratic Discrete-Time Game Approach to Formation Control with Collision Avoidance
Prima Aditya, Herbert Werner

TL;DR
This paper introduces a distributed formation control method with collision avoidance using a linear quadratic game framework, solving state-dependent Riccati equations and iteratively updating control inputs through simple matrix-vector operations.
Contribution
It extends distributed LQDTG methods to include collision avoidance by incorporating penalty terms and solving state-dependent Riccati equations in a distributed manner.
Findings
Distributed implementation for formation control with collision avoidance demonstrated.
Collision avoidance incorporated via penalty terms on network edges.
Numerical example validates the proposed receding horizon approach.
Abstract
Formation control problems can be expressed as linear quadratic discrete-time games (LQDTG) for which Nash equilibrium solutions are sought. However, solving such problems requires solving coupled Riccati equations, which cannot be done in a distributed manner. A recent study showed that a distributed implementation is possible for a consensus problem when fictitious agents are associated with edges in the network graph rather than nodes. This paper proposes an extension of this approach to formation control with collision avoidance, where collision is precluded by including appropriate penalty terms on the edges. To address the problem, a state-dependent Riccati equation needs to be solved since the collision avoidance term in the cost function leads to a state-dependent weight matrix. This solution provides relative control inputs associated with the edges of the network graph. These…
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Taxonomy
TopicsDistributed Control Multi-Agent Systems · Neural Networks Stability and Synchronization · Marine and coastal ecosystems
