PoseGraphNet++: Enriching 3D Human Pose with Orientation Estimation
Soubarna Banik, Edvard Avagyan, Sayantan Auddy, Alejandro Mendoza, Gracia, Alois Knoll

TL;DR
PoseGraphNet++ advances 3D human pose estimation by jointly predicting joint positions and bone orientations using a graph convolution network, achieving balanced and improved accuracy over state-of-the-art methods.
Contribution
It introduces a novel graph convolutional approach that predicts complete human pose including orientations, addressing the unresolved roll angle in prior methods.
Findings
Performs on par with state-of-the-art on Human3.6M for position and orientation.
Achieves best generalization results in position estimation.
Utilizes joint and bone features for significantly improved predictions.
Abstract
Existing skeleton-based 3D human pose estimation methods only predict joint positions. Although the yaw and pitch of bone rotations can be derived from joint positions, the roll around the bone axis remains unresolved. We present PoseGraphNet++ (PGN++), a novel 2D-to-3D lifting Graph Convolution Network that predicts the complete human pose in 3D including joint positions and bone orientations. We employ both node and edge convolutions to utilize the joint and bone features. Our model is evaluated on multiple datasets using both position and rotation metrics. PGN++ performs on par with the state-of-the-art (SoA) on the Human3.6M benchmark. In generalization experiments, it achieves the best results in position and matches the SoA in orientation, showcasing a more balanced performance than the current SoA. PGN++ exploits the mutual relationship of joints and bones resulting in…
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Taxonomy
TopicsHuman Pose and Action Recognition · Hand Gesture Recognition Systems · Anomaly Detection Techniques and Applications
MethodsConvolution
