Faster Optimization in S-Graphs Exploiting Hierarchy
Hriday Bavle, Jose Luis Sanchez-Lopez, Javier Civera, Holger Voos

TL;DR
This paper introduces an improved hierarchical S-Graph approach for SLAM that reduces computational complexity by marginalizing redundant poses, achieving similar accuracy with significantly faster optimization in large environments.
Contribution
The work presents a hierarchical graph compression method using room-local graphs and marginalization to enhance scalability and efficiency of S-Graphs in large-scale SLAM.
Findings
39.81% reduction in computation time
Maintains similar accuracy to baseline
Effective in large environments
Abstract
3D scene graphs hierarchically represent the environment appropriately organizing different environmental entities in various layers. Our previous work on situational graphs extends the concept of 3D scene graph to SLAM by tightly coupling the robot poses with the scene graph entities, achieving state-of-the-art results. Though, one of the limitations of S-Graphs is scalability in really large environments due to the increased graph size over time, increasing the computational complexity. To overcome this limitation in this work we present an initial research of an improved version of S-Graphs exploiting the hierarchy to reduce the graph size by marginalizing redundant robot poses and their connections to the observations of the same structural entities. Firstly, we propose the generation and optimization of room-local graphs encompassing all graph entities within a room-like…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Modular Robots and Swarm Intelligence · Robotic Path Planning Algorithms
