Edge-Centric Space Rescaling with Redirected Walking for Dissimilar Physical-Virtual Space Registration
Dooyoung Kim, Woontack Woo

TL;DR
This paper introduces a novel space-rescaling method using redirected walking to improve registration between dissimilar physical and virtual spaces in VR, enabling more immersive experiences.
Contribution
It presents a new space-adaptive rescaling technique based on edge detection and relative translation gains, addressing limitations of existing one-to-one scale mapping methods.
Findings
Successfully aligns main object edges, surfaces, and walls.
Achieves larger registered areas than existing methods.
Effective in creating immersive VR play spaces.
Abstract
We propose a novel space-rescaling technique for registering dissimilar physical-virtual spaces by utilizing the effects of adjusting physical space with redirected walking. Achieving a seamless immersive Virtual Reality (VR) experience requires overcoming the spatial heterogeneities between the physical and virtual spaces and accurately aligning the VR environment with the user's tracked physical space. However, existing space-matching algorithms that rely on one-to-one scale mapping are inadequate when dealing with highly dissimilar physical and virtual spaces, and redirected walking controllers could not utilize basic geometric information from physical space in the virtual space due to coordinate distortion. To address these issues, we apply relative translation gains to partitioned space grids based on the main interactable object's edge, which enables space-adaptive modification…
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Taxonomy
TopicsVideo Surveillance and Tracking Methods · Human Motion and Animation · Human Pose and Action Recognition
