Few-Shot Physically-Aware Articulated Mesh Generation via Hierarchical Deformation
Xueyi Liu, Bin Wang, He Wang, Li Yi

TL;DR
This paper introduces a hierarchical deformation model and a physics-aware correction scheme to generate diverse, high-fidelity, and physically valid articulated meshes from limited examples, advancing few-shot mesh generation.
Contribution
The paper proposes a novel hierarchical deformation-based generative model and a physics-aware correction method for few-shot articulated mesh generation, improving diversity, fidelity, and physical validity.
Findings
Outperforms previous methods in diversity and visual fidelity
Achieves higher physical validity in generated meshes
Validated through extensive experiments on 6 categories
Abstract
We study the problem of few-shot physically-aware articulated mesh generation. By observing an articulated object dataset containing only a few examples, we wish to learn a model that can generate diverse meshes with high visual fidelity and physical validity. Previous mesh generative models either have difficulties in depicting a diverse data space from only a few examples or fail to ensure physical validity of their samples. Regarding the above challenges, we propose two key innovations, including 1) a hierarchical mesh deformation-based generative model based upon the divide-and-conquer philosophy to alleviate the few-shot challenge by borrowing transferrable deformation patterns from large scale rigid meshes and 2) a physics-aware deformation correction scheme to encourage physically plausible generations. We conduct extensive experiments on 6 articulated categories to demonstrate…
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Taxonomy
TopicsHuman Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques
Methodsfail
