Smooth Distance Approximation
Ahmed Abdelkader, David M. Mount

TL;DR
This paper introduces a method to convert discontinuous approximate geometric data structures into smooth ones using partition-of-unity, demonstrated through a new structure for approximating distances to convex polytope boundaries.
Contribution
It presents a novel technique for smoothing approximate geometric data structures, maintaining efficiency, and applies it to create a smooth distance approximation to convex polytope boundaries.
Findings
Achieves smooth distance approximation with optimal gradient and Hessian bounds.
Develops a data structure for efficient absolute ε-approximation of boundary distances.
Maintains asymptotic space efficiency while ensuring smoothness.
Abstract
Traditional problems in computational geometry involve aspects that are both discrete and continuous. One such example is nearest-neighbor searching, where the input is discrete, but the result depends on distances, which vary continuously. In many real-world applications of geometric data structures, it is assumed that query results are continuous, free of jump discontinuities. This is at odds with many modern data structures in computational geometry, which employ approximations to achieve efficiency, but these approximations often suffer from discontinuities. In this paper, we present a general method for transforming an approximate but discontinuous data structure into one that produces a smooth approximation, while matching the asymptotic space efficiencies of the original. We achieve this by adapting an approach called the partition-of-unity method, which smoothly blends…
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