Boosting Logical Reasoning in Large Language Models through a New Framework: The Graph of Thought
Bin Lei, pei-Hung Lin, Chunhua Liao, Caiwen Ding

TL;DR
The paper introduces the Graph of Thoughts (GoT), a novel prompting framework that significantly enhances large language models' multi-step logical reasoning abilities across various complex tasks.
Contribution
It presents the Graph of Thoughts (GoT), a new prompting technique that outperforms existing methods like Tree of Thought (ToT) in logical reasoning tasks.
Findings
GoT achieves up to 89.7% accuracy on complex reasoning tasks.
GoT outperforms ToT with an average accuracy increase of around 20%.
The method demonstrates substantial improvements across diverse logical challenges.
Abstract
Recent advancements in large-scale models, such as GPT-4, have showcased remarkable capabilities in addressing standard queries. However, when facing complex problems that require multi-step logical reasoning, their accuracy dramatically decreases. Current research has explored the realm of \textit{prompting engineering} to bolster the inferential capacities of these models. Our paper unveils a pioneering prompting technique, dubbed \textit{Graph of Thoughts (GoT)}. Through testing on a trio of escalating challenges: the 24-point game, resolution of high-degree polynomial equations, and derivation of formulas for recursive sequences, our method outperformed GPT-4, achieving accuracy improvements of , , and for each respective task. Moreover, when juxtaposed with the state-of-the-art (SOTA) prompting method, \textit{Tree of Thought (ToT)}, our approach registered an…
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Taxonomy
TopicsTopic Modeling · Machine Learning and Algorithms · Machine Learning and Data Classification
MethodsMulti-Head Attention · Attention Is All You Need · Linear Layer · Position-Wise Feed-Forward Layer · Byte Pair Encoding · Adam · Label Smoothing · Layer Normalization · Absolute Position Encodings · Residual Connection
