Correlated vs. Uncorrelated Randomness in Adversarial Congestion Team Games
Edan Orzech, Martin Rinard

TL;DR
This paper analyzes how shared versus independent randomness among agents affects costs in adversarial network congestion games, revealing bounds on inefficiency and proposing approximately optimal strategies.
Contribution
It introduces bounds on the cost ratio between uncorrelated and correlated strategies in congestion games, and identifies conditions for near-optimal agent strategies for different cost functions.
Findings
Uncorrelated strategies can incur up to O(min(m_c(G), n)) times the cost of correlated strategies.
The established bounds are significantly tighter than the exponential worst-case bounds.
Conditions are provided under which simple strategies are approximately or exactly optimal.
Abstract
We consider team zero-sum network congestion games with agents playing against interceptors over a graph . The agents aim to minimize their collective cost of sending traffic over paths in , which is an aggregation of edge costs, while the interceptors aim to maximize the collective cost by increasing some of these edge costs. To evade the interceptors, the agents will usually use randomized strategies. We consider two cases, the correlated case when agents have access to a shared source of randomness, and the uncorrelated case, when each agent has access to only its own source of randomness. We study the additional cost that uncorrelated agents have to bear, specifically by comparing the costs incurred by agents in cost-minimal Nash equilibria when agents can and cannot share randomness. We consider two natural cost functions on the agents, which measure the invested…
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Taxonomy
TopicsGame Theory and Applications · Opinion Dynamics and Social Influence · Game Theory and Voting Systems
