Active Inverse Learning in Stackelberg Trajectory Games
William Ward, Yue Yu, Jacob Levy, Negar Mehr, David Fridovich-Keil,, and Ufuk Topcu

TL;DR
This paper introduces an active inverse learning approach in Stackelberg trajectory games, enabling a leader to efficiently infer a follower's objectives by optimizing control inputs to maximize trajectory differences, demonstrated through simulations with TurtleBots.
Contribution
The paper proposes a novel active inverse learning method in Stackelberg games that accelerates hypothesis convergence by optimizing leader controls, unlike passive observation methods.
Findings
Active learning accelerates hypothesis identification.
Optimized inputs outperform random inputs in convergence speed.
Successful simulation with virtual TurtleBots demonstrates practical effectiveness.
Abstract
Game-theoretic inverse learning is the problem of inferring a player's objectives from their actions. We formulate an inverse learning problem in a Stackelberg game between a leader and a follower, where each player's action is the trajectory of a dynamical system. We propose an active inverse learning method for the leader to infer which hypothesis among a finite set of candidates best describes the follower's objective function. Instead of using passively observed trajectories like existing methods, we actively maximize the differences in the follower's trajectories under different hypotheses by optimizing the leader's control inputs. Compared with uniformly random inputs, the optimized inputs accelerate the convergence of the estimated probability of different hypotheses conditioned on the follower's trajectory. We demonstrate the proposed method in a receding-horizon repeated…
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Taxonomy
TopicsStatistical Mechanics and Entropy · Gaussian Processes and Bayesian Inference
