Relightable and Animatable Neural Avatar from Sparse-View Video
Zhen Xu, Sida Peng, Chen Geng, Linzhan Mou, Zihan Yan, Jiaming Sun,, Hujun Bao, Xiaowei Zhou

TL;DR
This paper introduces a novel method for creating relightable and animatable neural avatars from sparse-view or monocular videos, using a hierarchical distance query algorithm to efficiently approximate surface distances for dynamic humans under unknown lighting.
Contribution
It proposes the first system capable of recovering relightable and animatable neural avatars from sparse or monocular videos, leveraging a hierarchical distance query for efficient inverse rendering.
Findings
Outperforms state-of-the-art methods in relighting and animation quality
Successfully reconstructs dynamic human avatars from minimal viewpoints
Efficiently estimates surface and lighting for realistic rendering
Abstract
This paper tackles the challenge of creating relightable and animatable neural avatars from sparse-view (or even monocular) videos of dynamic humans under unknown illumination. Compared to studio environments, this setting is more practical and accessible but poses an extremely challenging ill-posed problem. Previous neural human reconstruction methods are able to reconstruct animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but cannot recover material parameters for relighting. While differentiable inverse rendering-based methods have succeeded in material recovery of static objects, it is not straightforward to extend them to dynamic humans as it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for inverse rendering. To solve this challenge, we propose a Hierarchical Distance Query (HDQ) algorithm…
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Taxonomy
TopicsAdvanced Vision and Imaging · Robotics and Sensor-Based Localization · Human Pose and Action Recognition
