Swarm Bug Algorithms for Path Generation in Unknown Environments
Alexander Johansson, Johan Markdahl

TL;DR
This paper introduces swarm-based adaptations of classical path planning algorithms for unknown environments, demonstrating their theoretical performance bounds and comparing their efficiency in multi-agent scenarios.
Contribution
It presents novel swarm algorithms (SwarmCom, SwarmBug1, SwarmBug2) for path generation in unknown environments with theoretical analysis of their performance bounds.
Findings
SwarmBug1 has a proven worst-case travel time upper bound.
SwarmBug2 underperforms compared to SwarmBug1 in worst-case scenarios.
SwarmCom may not terminate in some environments, lacking performance guarantees.
Abstract
In this paper, we consider the problem of a swarm traveling between two points as fast as possible in an unknown environment cluttered with obstacles. Potential applications include search-and-rescue operations where damaged environments are typical. We present swarm generalizations, called SwarmCom, SwarmBug1, and SwarmBug2, of the classical path generation algorithms Com, Bug1, and Bug2. These algorithms were developed for unknown environments and require low computational power and memory storage, thereby freeing up resources for other tasks. We show the upper bound of the worst-case travel time for the first agent in the swarm to reach the target point for SwarmBug1. For SwarmBug2, we show that the algorithm underperforms in terms of worst-case travel time compared to SwarmBug1. For SwarmCom, we show that there exists a trivial scene for which the algorithm will not halt, and it…
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Taxonomy
TopicsRobotic Path Planning Algorithms
MethodsEmirates Airlines Office in Dubai
