Generating Personas for Games with Multimodal Adversarial Imitation Learning
William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gissl\'en

TL;DR
This paper introduces MultiGAIL, a multimodal adversarial imitation learning method that generates diverse human-like game personas using a single model, improving game testing and player modeling.
Contribution
It presents a novel approach combining multimodal generative adversarial imitation learning with auxiliary inputs to produce multiple distinct personas in a unified framework.
Findings
Effective in continuous and discrete action environments
Generates diverse personas with a single model
Outperforms baseline imitation methods
Abstract
Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond reinforcement learning is necessary to model a wide range of human playstyles, which can be difficult to represent with a reward function. This paper presents a novel imitation learning approach to generate multiple persona policies for playtesting. Multimodal Generative Adversarial Imitation Learning (MultiGAIL) uses an auxiliary input parameter to learn distinct personas using a single-agent model. MultiGAIL is based on generative adversarial imitation learning and uses multiple discriminators as reward models, inferring the environment reward by comparing the agent and distinct expert policies. The reward from each discriminator is weighted according to…
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Taxonomy
TopicsPersona Design and Applications · Innovative Human-Technology Interaction
