The Sound Demixing Challenge 2023 $\unicode{x2013}$ Cinematic Demixing Track
Stefan Uhlich, Giorgio Fabbro, Masato Hirano, Shusuke Takahashi,, Gordon Wichern, Jonathan Le Roux, Dipam Chakraborty, Sharada Mohanty, Kai Li,, Yi Luo, Jianwei Yu, Rongzhi Gu, Roman Solovyev, Alexander Stempkovskiy,, Tatiana Habruseva, Mikhail Sukhovei, Yuki Mitsufuji

TL;DR
The Sound Demixing Challenge 2023's cinematic demixing track evaluated various approaches to separate cinematic audio sources, highlighting the effectiveness of training on simulated data and dataset realism improvements.
Contribution
This paper introduces the challenge setup, a new real-world dataset, and analyzes successful methods, emphasizing the impact of data realism on demixing performance.
Findings
Best system improved SDR by 1.8 dB over baseline on simulated data.
Top system achieved 5.7 dB SDR improvement on open leaderboard.
Enhancing simulated data to better match real audio significantly boosts performance.
Abstract
This paper summarizes the cinematic demixing (CDX) track of the Sound Demixing Challenge 2023 (SDX'23). We provide a comprehensive summary of the challenge setup, detailing the structure of the competition and the datasets used. Especially, we detail CDXDB23, a new hidden dataset constructed from real movies that was used to rank the submissions. The paper also offers insights into the most successful approaches employed by participants. Compared to the cocktail-fork baseline, the best-performing system trained exclusively on the simulated Divide and Remaster (DnR) dataset achieved an improvement of 1.8 dB in SDR, whereas the top-performing system on the open leaderboard, where any data could be used for training, saw a significant improvement of 5.7 dB. A significant source of this improvement was making the simulated data better match real cinematic audio, which we further investigate…
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Taxonomy
TopicsMusic and Audio Processing · Speech and Audio Processing · Digital Media Forensic Detection
