TL;DR
This paper introduces a self-supervised framework for 3D facial animation that bypasses traditional rigging and blendshape methods, enabling efficient, versatile animation of arbitrary 3D characters from RGBD videos.
Contribution
The novel framework combines hierarchical motion dictionaries and mesh retargeting to animate diverse 3D faces without predefined configurations, streamlining facial animation production.
Findings
Effective in generating realistic 3D facial animations
Works across various character topologies and textures
Reduces time and cost compared to traditional methods
Abstract
Creating realistic 3D facial animation is crucial for various applications in the movie production and gaming industry, especially with the burgeoning demand in the metaverse. However, prevalent methods such as blendshape-based approaches and facial rigging techniques are time-consuming, labor-intensive, and lack standardized configurations, making facial animation production challenging and costly. In this paper, we propose a novel self-supervised framework, Versatile Face Animator, which combines facial motion capture with motion retargeting in an end-to-end manner, eliminating the need for blendshapes or rigs. Our method has the following two main characteristics: 1) we propose an RGBD animation module to learn facial motion from raw RGBD videos by hierarchical motion dictionaries and animate RGBD images rendered from 3D facial mesh coarse-to-fine, enabling facial animation on…
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