Controlling Character Motions without Observable Driving Source
Weiyuan Li, Bin Dai, Ziyi Zhou, Qi Yao, Baoyuan Wang

TL;DR
This paper introduces a novel framework for generating diverse, long, and realistic character motion sequences without relying on external driving sources, overcoming key challenges like error accumulation and lack of diversity.
Contribution
It proposes a systematic approach combining VQ-VAE and reinforcement learning to control motion generation without observable driving sources, with potential for generalization.
Findings
Outperforms existing baselines significantly
Effectively mitigates out-of-distribution issues
Produces diverse and natural motion sequences
Abstract
How to generate diverse, life-like, and unlimited long head/body sequences without any driving source? We argue that this under-investigated research problem is non-trivial at all, and has unique technical challenges behind it. Without semantic constraints from the driving sources, using the standard autoregressive model to generate infinitely long sequences would easily result in 1) out-of-distribution (OOD) issue due to the accumulated error, 2) insufficient diversity to produce natural and life-like motion sequences and 3) undesired periodic patterns along the time. To tackle the above challenges, we propose a systematic framework that marries the benefits of VQ-VAE and a novel token-level control policy trained with reinforcement learning using carefully designed reward functions. A high-level prior model can be easily injected on top to generate unlimited long and diverse…
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Videos
Controlling Character Motions Without Observable Driving Source· youtube
Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Face recognition and analysis · Human Pose and Action Recognition
MethodsFocus · VQ-VAE
