TL;DR
This paper introduces a novel anatomy-based semantic matrix and a semantics reconstruction network to accurately transfer hand motion semantics between diverse avatars, enhancing realism and consistency in virtual interactions.
Contribution
It proposes a new anatomy-based semantic matrix and a semi-supervised learning approach for precise hand motion retargeting across different avatars.
Findings
Outperforms state-of-the-art methods in qualitative evaluations.
Achieves high accuracy in intra-domain and cross-domain retargeting tasks.
Demonstrates robustness across diverse hand models.
Abstract
Human hands, the primary means of non-verbal communication, convey intricate semantics in various scenarios. Due to the high sensitivity of individuals to hand motions, even minor errors in hand motions can significantly impact the user experience. Real applications often involve multiple avatars with varying hand shapes, highlighting the importance of maintaining the intricate semantics of hand motions across the avatars. Therefore, this paper aims to transfer the hand motion semantics between diverse avatars based on their respective hand models. To address this problem, we introduce a novel anatomy-based semantic matrix (ASM) that encodes the semantics of hand motions. The ASM quantifies the positions of the palm and other joints relative to the local frame of the corresponding joint, enabling precise retargeting of hand motions. Subsequently, we obtain a mapping function from the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
MethodsPathways Language Model
