Sound propagation in realistic interactive 3D scenes with parameterized sources using deep neural operators
Nikolas Borrel-Jensen, Somdatta Goswami, Allan P. Engsig-Karup, George, Em Karniadakis, Cheol-Ho Jeong

TL;DR
This paper introduces a deep neural operator approach for real-time sound propagation simulation in complex 3D scenes with moving sources, significantly improving efficiency and accuracy over traditional methods.
Contribution
It presents a novel deep operator network model that rapidly predicts wave fields in realistic 3D environments, enabling real-time sound simulation with moving sources.
Findings
Achieved millisecond-scale sound propagation predictions.
Maintained low root mean squared errors (0.02-0.10 Pa) compared to reference solutions.
Demonstrated effectiveness across complex scene geometries.
Abstract
We address the challenge of sound propagation simulations in 3D virtual rooms with moving sources, which have applications in virtual/augmented reality, game audio, and spatial computing. Solutions to the wave equation can describe wave phenomena such as diffraction and interference. However, simulating them using conventional numerical discretization methods with hundreds of source and receiver positions is intractable, making stimulating a sound field with moving sources impractical. To overcome this limitation, we propose using deep operator networks to approximate linear wave-equation operators. This enables the rapid prediction of sound propagation in realistic 3D acoustic scenes with moving sources, achieving millisecond-scale computations. By learning a compact surrogate model, we avoid the offline calculation and storage of impulse responses for all relevant source/listener…
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Taxonomy
TopicsSpeech and Audio Processing · Music and Audio Processing · Music Technology and Sound Studies
