Resource Cooperation in MEC and SDN based Vehicular Networks
Beiran Chen, Marco Ruffini

TL;DR
This paper introduces a resource cooperation strategy in MEC and SDN-enabled vehicular networks, improving task execution efficiency and reducing cloud offloading through vehicle cooperation and game-theoretic resource sharing.
Contribution
It proposes a novel CPU resource allocation algorithm using game theory that encourages vehicle cooperation, enhancing task processing within vehicular networks.
Findings
Up to 28% more tasks executed on V2V layer
Reduction in cloud offloading by up to 28%
Improved resource utilization and task processing efficiency
Abstract
Internet of Things (IoT) systems require highly scalable infrastructure to adaptively provide services to meet various performance requirements. Combining Software-Defined Networking (SDN) with Mobile Edge Cloud (MEC) technology brings more flexibility for IoT systems. We present a four-tier task processing architecture for MEC and vehicular networks, which includes processing tasks locally within a vehicle, on neighboring vehicles, on an edge cloud, and on a remote cloud. The flexible network connection is controlled by SDN. We propose a CPU resource allocation algorithm, called Partial Idle Resource Strategy (PIRS) with Vehicle to Vehicle (V2V) communications, based on Asymmetric Nash Bargaining Solution (ANBS) in Game Theory. PIRS encourages vehicles in the same location to cooperate by sharing part of their spare CPU resources. In our simulations, we adopt four applications running…
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Taxonomy
TopicsIoT and Edge/Fog Computing · Blockchain Technology Applications and Security · Vehicular Ad Hoc Networks (VANETs)
