Screen-based 3D Subjective Experiment Software
Songlin Fan, Wei Gao

TL;DR
This paper introduces a versatile software platform for conducting 3D subjective quality experiments, enabling better dataset creation and perceptual assessment of 3D graphics with synchronized stimulus rendering and user interaction.
Contribution
The software allows flexible design of 3D subjective methodologies and facilitates high-quality dataset construction, addressing a gap in existing tools for 3D perceptual quality assessment.
Findings
Experimental results show the software produces reasonable subjective quality scores.
Participants' responses demonstrate the software's effectiveness in perceptual evaluation.
The platform simplifies the process of conducting 3D quality experiments.
Abstract
Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D subjective experiments complicates the construction of 3D graphics quality assessment datasets, thus hindering the prosperity of relevant fields. In this paper, we develop a powerful platform with which users can flexibly design their 3D subjective methodologies and build high-quality datasets, easing a broad spectrum of 3D graphics subjective quality study. To accurately illustrate the perceptual quality differences of 3D stimuli, our software can simultaneously render the source stimulus and impaired stimulus and allows both stimuli to respond synchronously to viewer interactions. Compared with amateur 3D visualization tool-based or image/video…
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Taxonomy
TopicsVisual perception and processing mechanisms · Virtual Reality Applications and Impacts · Visual Attention and Saliency Detection
