VR-based body tracking to stimulate musculoskeletal training
M. Neidhardt, S. Gerlach F. N. Schmidt, I. A. K. Fiedler, S. Grube, B., Busse, and A. Schlaefer

TL;DR
This paper presents a VR-based musculoskeletal training application using HoloLens 2, demonstrating that head-mounted device data can effectively control and predict body movements for elderly and impaired users.
Contribution
It introduces a novel VR training scenario for balance and body control that adapts to individual needs and evaluates the effectiveness of HoloLens 2 movement data for controlling musculoskeletal exercises.
Findings
High correlation between HoloLens 2 data and external tracking of body movements.
Participants could control movements without sickness effects.
The system enables autonomous, tailored training for at-risk populations.
Abstract
Training helps to maintain and improve sufficient muscle function, body control, and body coordination. These are important to reduce the risk of fracture incidents caused by falls, especially for the elderly or people recovering from injury. Virtual reality training can offer a cost-effective and individualized training experience. We present an application for the HoloLens 2 to enable musculoskeletal training for elderly and impaired persons to allow for autonomous training and automatic progress evaluation. We designed a virtual downhill skiing scenario that is controlled by body movement to stimulate balance and body control. By adapting the parameters of the ski slope, we can tailor the intensity of the training to individual users. In this work, we evaluate whether the movement data of the HoloLens 2 alone is sufficient to control and predict body movement and joint angles during…
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Taxonomy
TopicsWinter Sports Injuries and Performance · Virtual Reality Applications and Impacts · Stroke Rehabilitation and Recovery
