A Study of China's Censorship and Its Evasion Through the Lens of Online Gaming
Yuzhou Feng, Ruyu Zhai, Radu Sion, Bogdan Carbunar

TL;DR
This study investigates China's online gaming restrictions and how young players evade them, revealing vulnerabilities and evasion techniques that may influence future censorship-resistant system design.
Contribution
It provides empirical data on evasion strategies and vulnerabilities of China's gaming censorship, highlighting the normalization of evasion among minors.
Findings
APS does not effectively prevent access as intended.
Young gamers develop and normalize evasion techniques.
Evasion training may influence future adult behaviors.
Abstract
For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow's adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform…
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Taxonomy
TopicsAdvanced Malware Detection Techniques · Sexuality, Behavior, and Technology · Internet Traffic Analysis and Secure E-voting
