Epidemic spreading under game-based self-quarantine behaviors: The different effects of local and global information
Zegang Huang, Xincheng Shu, Qi Xuan, Zhongyuan Ruan

TL;DR
This paper investigates how local versus global infection information influences self-quarantine behaviors and epidemic spread, revealing that local info effectively contains outbreaks and heterogeneity impacts disease dynamics.
Contribution
It introduces a game-based epidemic model incorporating local and global information, highlighting their distinct effects on disease containment and network heterogeneity influence.
Findings
Local information effectively contains epidemics even with few self-quarantining individuals.
Global information causes oscillations in infection curves during epidemic decline.
Heterogeneous networks hinder disease spread more than homogeneous ones under the model.
Abstract
During the outbreak of an epidemic, individuals may modify their behaviors in response to external (including local and global) infection-related information. However, the difference between local and global information in influencing the spread of diseases remains inadequately explored. Here we study a simple epidemic model that incorporates the game-based self-quarantine behavior of individuals, taking into account the influence of local infection status, global disease prevalence and node heterogeneity (non-identical degree distribution). Our findings reveal that local information can effectively contain an epidemic, even with only a small proportion of individuals opting for self-quarantine. On the other hand, global information can cause infection evolution curves shaking during the declining phase of an epidemic, owing to the synchronous release of nodes with the same degree from…
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Taxonomy
TopicsComplex Network Analysis Techniques · Evolutionary Game Theory and Cooperation · Opinion Dynamics and Social Influence
